With Game Framework setup and added to your project, you will see that the functionality available is split into distinct folders / categories. Within each folder you will find both components and other classes that you can use. These components and classes can be used in combination or setup independently or you only need functionality from a particular area.
The recommended way of getting familiar with Game Framework is to follow through the Getting Started tutorial as this introduces many of the concepts in a structured and easy to follow fashion. The getting started tutorial also covers the popular Game Structure category that includes game setup with worlds, levels and more. The Extras Bundle also includes many additional demos and tutorials to try out as shown above.
You can refer the feature documentation pages for information about specific features and categories of functionality.
There are many components provided that you can use within your game scenes. Components can be easily accessed through the Add Component button in the inspector within the Game Framework category.
Components are documented in the individual the feature pages as well as in the API documentation. Options within the components are described with tool tips, while the help icon will link back through to documentation pages.
NB. There are a couple of categories missing tooltips – this matches the availability of documentation pages on this site and is being worked upon.
There are many scripts provided to help create and manage your game. The documentation pages for the different categories are a good starting point whilst the API documentation provides additional information.
You will find various options in the main menu under Window | Game Framework. If you have the extras bundle then there will also be options under the Window menu for Beautiful Transitions and Prefs Editor.
For a more fun introduction we recommend that you start by going through the Getting Started Tutorial which introduces many of the key concepts.
If you have questions, comments or suggestions then let us know.