Releases

Help, support and information for our Beautiful Transitions Unity Asset
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mahewitt
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Posts: 274
Joined: Thu May 05, 2016 8:06 pm

Releases

Post by mahewitt » Wed May 11, 2016 5:44 pm

v2.3 is released with support for global and local values and a simplified inspector UI.

Improvements
  • Demo: GameObject demo updated to use the new TransitionMove component
  • Editor: Simplified inspector UI
  • GameObject: Support for global and local rotations
  • GameObject: New TransitionMove component with support for global, local and anchored position values.
  • GameObject: Deprecated TransitionMoveAnchoredPosition in vavour of new TransitionMove component.
Fixes
  • GameObject: TransitionMoveTarget now supports standard Transform and not restricted to using a RectTransform
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mahewitt
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Posts: 274
Joined: Thu May 05, 2016 8:06 pm

Re: Releases

Post by mahewitt » Tue May 24, 2016 4:51 am

v3.0 is now out and features a major rewrite to open the whole asset up through scripting, enabling things like linking and chaining of transitions

NOTE: To update you will need to remove the old /FlipWebApps/BeautifulTransitions/ folder before updating, or delete the file
/FlipWebApps/BeautifulTransitions/Scripts/Transitions/GameObject/TransitionMoveAnchoredPosition.cs after updating.
  • Rewritten from the ground up to expose the whole API through scripting including calls and notifications.
  • GameObject: Removed deprecated TransitionMoveAnchoredPosition component
  • Demo: New scripting demo
  • Demo: Added auto transition in / out button to GameObject demo
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mahewitt
Site Admin
Posts: 274
Joined: Thu May 05, 2016 8:06 pm

Re: Releases

Post by mahewitt » Tue Aug 02, 2016 1:43 pm

v3.1 is released with support for smoothing on wipes and several other improvements.

NOTE: To update you will need to remove the old /FlipWebApps/BeautifulTransitions/ folder before updating, or delete the file
/FlipWebApps/BeautifulTransitions/_Demo/DisplayItem/Scripts/TestController.cs after updating.

Improvements
  • Demo: Added attention button to the DisplayItem demo scene
  • Demo: Shake demo updated with visual controls for modifying the shake settings
  • DisplayItem: Removed unnecessary DisplayItemSetInitialState component
  • DisplayItem: Added SetAttention and SetActiveAnimated functions to DisplayItemHelper.cs
  • General: Added links to documentation and support to the editor menu
  • Shake: Moved scripts from ShakeCamera to Shake folder and namespace.
  • Shake: Improved tooltip text for ShakeCamera component
  • Shake: Renamed Shake method to ShakeCoroutine and added new replacement Shake method that is callable from code.
  • Shake: Code documentation improved
  • Transitions: Updated component menu name
  • Transitions: Screen & Camera wipes now support smoothing.
Fixes
  • Fix: Correctly handle transitions that outlive a scene change causing error when transition targets are destroyed.
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mahewitt
Site Admin
Posts: 274
Joined: Thu May 05, 2016 8:06 pm

v3.2 Released

Post by mahewitt » Thu Oct 06, 2016 12:46 pm

v3.2 is now released and contains some important internal improvements and fixes along with the ability to specify an axis for MoveTarget to easier move multiple items.

NOTE: This version contains an important updates relating to initial transition setup. While this should not give any noticeable impact we advise taking a backup copy before upgrading. If you have any issues or problems then please contact us as listed above.

Improvements
  • Shake: Updated comments
  • Transition: Updated tooltips
  • Transition: Deprecated MoveTarget TransitionStep as the functionality is provided by Move (Note: MoveTarget component remains)
  • Transition: Added option to specify the axis on which MoveTarget should work so you can easier move multiple items (see GameObjectTransitionsDemo)
  • Transitions: Added RepeatWhenEnabled option for auto running transitions multiple times.
Fixes
  • Transition: Moved initial transition setup to before transition call to avoid possible execution order issues when using the API

mahewitt
Site Admin
Posts: 274
Joined: Thu May 05, 2016 8:06 pm

v4.0 Released

Post by mahewitt » Tue Dec 06, 2016 6:22 pm

v4.0 is now released. The big new feature this time is cross scene transitions.

NOTE: Several components and classes have been moved to different namesapces and so if you access the transitions through code you may need
to change your 'using' statements to reflect the new locations. See the change details below for further details.

Improvements
  • Demo: SceneSwap demo now demonstrates use of cross scene transitions
  • Demo: GameObjectTransitionsDemo demo now demonstrates use of sprite fading
  • Transitions: Cross scene transitions added for scene wipes and fades
  • Transitions: Fade now works with Sprites.
  • Transitions: All components have updated namespaces and are move under FlipWebApps.BeautifulTransitions.Scripts.Transitions.Components.xxx
  • Transitions: All abstract classes and components have updated namespaces and are move under
  • FlipWebApps.BeautifulTransitions.Scripts.Transitions.Components.xxx.AbstractClasses
  • Transitions: TransitionHelper added TakeScreenshot and LoadScene methods.
  • Transitions: TransitionStep Completed method renamed TransitionCompleted
  • Transitions: TransitionStep TransitionInternal method renamed TransitionLoop
  • Transitions: TransitionStep SetProgress call moved from Start to TransitionLoop for better control

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