Search found 30 matches

by Fabb
Thu May 26, 2016 8:10 pm
Forum: Pro Pooling
Topic: Non blocking Error on returnToPool
Replies: 6
Views: 7930

Re: Non blocking Error on returnToPool

Hi Mark, Thanks for your response. I have no issue when i use a prefab without children. I tried a modification of your demo by adding an empty gameobject named ParentCube wich include the RedCube. After i have modified your script, i have a lot of issue (no the same i had), i think i don't understa...
by Fabb
Wed May 25, 2016 12:42 pm
Forum: Pro Pooling
Topic: Non blocking Error on returnToPool
Replies: 6
Views: 7930

Non blocking Error on returnToPool

Hi, I have a issue on return an object to the pool, it seems to be non blocking but it log an error. ReturnToPool: Object not managed by this object pool! UnityEngine.Debug:LogError(Object) FlipWebApps.ProPooling.Scripts.Pool`1:ReturnToPool(GameObject) (at Assets/FlipWebApps/ProPooling/Scripts/Pool....
by Fabb
Wed May 18, 2016 6:11 pm
Forum: Pro Pooling
Topic: Error on IOS Device
Replies: 4
Views: 5693

Re: Error on IOS Device

Hi, I'm not sure that these issue is only Mac or IOS because i haven't check on PC, but it's the same issue on Mac (app) or IOS devices. However, when you drag & drop an object from hierarchy, it doesn't work. You must drag & drop the object from the prefab directory. In my case, it was the solution...
by Fabb
Wed May 18, 2016 5:50 pm
Forum: Game Framework
Topic: Portuguese, Spanish. French and Chinese Translations (download)
Replies: 6
Views: 8110

Re: Portuguese and Spanish Translations

Hi Mark,

You'll find below the french translation.
My wife will check this file later because we are working on another file for our game.

Fabrice Aka Fabb
by Fabb
Wed May 18, 2016 11:13 am
Forum: Game Framework
Topic: Portuguese, Spanish. French and Chinese Translations (download)
Replies: 6
Views: 8110

Re: Portuguese and Spanish Translations

Hi Mark,

It's interesting.
I will work on French translation soon.

Fabb
by Fabb
Tue May 17, 2016 8:19 pm
Forum: Game Framework
Topic: Best practice for resizing menu
Replies: 2
Views: 3777

Re: Best practice for resizing menu

Sorry for my previous message, i have find a solution ...

Just set Match at 0.5 and some modification on the Grid layout, and buttons position is modified, the presentation is better.
by Fabb
Tue May 17, 2016 8:08 pm
Forum: Game Framework
Topic: Best practice for resizing menu
Replies: 2
Views: 3777

Best practice for resizing menu

Hello, With Menu screen, LevelButton object has a Canvas Scaler which UI Scale mode on Scale with screen size and Screen Match Mode on Match w & h and Match at 0. It seem to work on horizontal position, but on vertical, buttons are on top, they are not inverted, they have the same number of element ...
by Fabb
Mon May 16, 2016 10:48 am
Forum: Pro Pooling
Topic: Error on IOS Device
Replies: 4
Views: 5693

[SOLVED]Error on IOS Device

I found the issue ...

Prefab must be drag from the Prefab folder and not from the Hierarchy scene even if the Prefab used on the hierarchy scene is the same.
It's strange, i don't understand why.

Fabb
by Fabb
Mon May 16, 2016 10:29 am
Forum: Pro Pooling
Topic: Error on IOS Device
Replies: 4
Views: 5693

Re: Error on IOS Device

I have another message on my debugging screen when i run the Mac OS X version, but not in the Unity Editor.

Code: Select all

Prefab must not be null
Assertion failed. Value was null
I don't understand because my class has a prefab connected ...
by Fabb
Mon May 16, 2016 10:16 am
Forum: Pro Pooling
Topic: Error on IOS Device
Replies: 4
Views: 5693

Error on IOS Device

Hi Mark, I try to use Pro Pooling in my code because i have often issues on my IOS Devices (it's a known problem). I have a Canvas Panel UI which use my own class, inside this class the below elements : In the Start method : _pool = new Pool<PoolItem>(wordTile, 20); In other initialization method : ...