Search found 274 matches

by mahewitt
Thu Feb 21, 2019 10:32 am
Forum: Game Framework
Topic: Applying a theme, background image doesn't fill screen
Replies: 1
Views: 6557

Re: Applying a theme, background image doesn't fill screen

Hi, Glad that you are enjoying the asset, and thanks for the support in buying the extras bundle. The background in the tutorial is just one example of how you can do such things. As you note, depending on things like screen sizes you might see borders. The simplest option is just to adjust the posi...
by mahewitt
Tue Feb 05, 2019 9:13 am
Forum: Game Framework
Topic: Unity Ads
Replies: 6
Views: 13498

Re: Unity Ads

Hi,

I will have to look into this. The ads part has fallena bit behind and so will need some updates to work with the Monitization stuff. Still a bit puzzled as to why those errors would show up. Have you enabled both monetization and Ads?

Mark
by mahewitt
Thu Jan 17, 2019 6:38 pm
Forum: Game Framework
Topic: Free prize box not showing on Game screen
Replies: 1
Views: 5685

Re: Free prize box not showing on Game screen

Hi. Sorry for the delayed reply. This post got lost in the modorator system. Not sure if you found a fix. The main thing here is that you need to use Screen Space - Camera for the UI canvas, otherwise the UI will always appear on top. Have you been following the tutorial at: http://www.flipwebapps.c...
by mahewitt
Thu Jan 17, 2019 6:33 pm
Forum: Game Framework
Topic: Unity Ads
Replies: 6
Views: 13498

Re: Unity Ads

Hi. I have seen this problem before, but not really identified a good fix. When you enable Unity ads it should also enable some #defines that GameFramework uses to include the correct code. For some reason this isn't always picked up. I have seen various combinations of restarts has worked before. A...
by mahewitt
Sun Sep 02, 2018 6:00 pm
Forum: Game Framework
Topic: Adding input field to Settings
Replies: 3
Views: 7484

Re: Adding input field to Settings

Haha. :D

Try taking a look at the script FlipWebApps/GameFramework/_Demo/About/Scripts/CustomSettings.cs which does just this. Let me know if that doesn't help clarify things :)
by mahewitt
Tue Aug 07, 2018 7:07 pm
Forum: Prefs Editor
Topic: Not saving in build
Replies: 2
Views: 14075

Re: Not saving in build

Are you adding the preferences through the Prefs Editor window? If so then Player Prefs are only available on the machine where they are created - there is no automatic copying of these over to a different machine, and different builds use a different storage location. You might need to add a basic ...
by mahewitt
Tue Aug 07, 2018 7:04 pm
Forum: Game Framework
Topic: Game Over
Replies: 3
Views: 6262

Re: Game Over

Glad that you found a solution. On the Game Over prefab / component there is also some options under Reward Handling that handle copying the level to the player score (None / Always / On Win). Setting the player score directly will also work though.
by mahewitt
Fri Aug 03, 2018 12:40 pm
Forum: Pro Pooling
Topic: Change Seconds -Spawner (Script)
Replies: 5
Views: 19309

Re: Change Seconds -Spawner (Script)

Glad that you found a solution. I had forgotten about the CachedValues part - I will update in a future version so that is triggered automatically when you update a value - although it won't harm if you have code that calls it like below.

Mark
by mahewitt
Fri Jul 27, 2018 7:30 pm
Forum: Game Framework
Topic: Adding input field to Settings
Replies: 3
Views: 7484

Re: Adding input field to Settings

Hi, Should be pretty straight forward 'once you know how'. You will need to create a subclass of FlipWebApps/GameFramework/Scripts/UI/Dialogs/Components/Settings.cs and replace the old Settinsg component with your new one on the settingd prefab instance. You can then override the GameSetup, Show and...
by mahewitt
Tue Jul 17, 2018 3:05 pm
Forum: Game Framework
Topic: Player Prefs
Replies: 4
Views: 7216

Re: Player Prefs

Hi. If you try adding in the two attached scripts: GameConditionGameItemVariableBool.cs to: Assets/FlipWebApps/GameFramework/Scripts/GameStructure/Game/GameConditions/GameItem GameItemVariableBoolEditor.cs to: FlipWebApps/GameFramework/Scripts/GameStructure/Game/Editor/GameConditions/GameItem That s...