Search found 274 matches

by mahewitt
Wed Jul 10, 2019 7:58 am
Forum: Game Framework
Topic: Generic Game Objects
Replies: 8
Views: 13489

Re: Generic Game Objects

Hi, You can access the current players coins / score through GameManager.Instance.Player.Coins / GameManager.Instance.Player.Score. You could also look at the ConditionalAction component to automatically display different gameobjects based upon the players coins / score. For the localisation error -...
by mahewitt
Sat Jun 01, 2019 9:48 pm
Forum: Game Framework
Topic: In app purchases
Replies: 2
Views: 7548

Re: In app purchases

Sorry for the delay - will take a look. What version are you running as I know there are some changes across Unity releases.
by mahewitt
Sat Jun 01, 2019 9:47 pm
Forum: Beautiful Transitions
Topic: Beautiful Transitions Compile Errors
Replies: 1
Views: 11070

Re: Beautiful Transitions Compile Errors

Hi, Many thanks for your support in purchasing Beautiful Transitions. Such errors typically occur if there is a conflict with another asset that has a similar class name. Do you get the same errors if you import into a blank project? I include namespaces on all my scripts to try and avoid such confl...
by mahewitt
Sun Mar 31, 2019 9:57 am
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 13003

Re: How to acces to a data list in a custom editor from a editorwindow

Great . Any further info would be much apåpreciated.

Thanks for the heads up on the error. Not seen that myself, but will try and find what the problem is.

Mark
by mahewitt
Mon Mar 25, 2019 2:05 pm
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 13003

Re: How to acces to a data list in a custom editor from a editorwindow

At edit time the values should be saved automatically but you might need to use ApplyModifiedProperties or the like. Run time that won't work and so you would need to use some other serialisation method such as saving to json (or possibly the BinaryFormatter). When is it you need to update the value...
by mahewitt
Sun Mar 17, 2019 2:43 pm
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 13003

Re: How to acces to a data list in a custom editor from a editorwindow

Think I misunderstood you original question, but glad you have a solution. Can be a bit messy working with custom editors, but check out also some of the editor code provided if you see similar behaviour from any of my stuff. Should hopefully be clear enough to read.
by mahewitt
Mon Mar 11, 2019 8:34 pm
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 13003

Re: How to acces to a data list in a custom editor from a editorwindow

Hi, Not 100% sure that I follow what you are trying to do, however you can load things like levels using the standard Resources.Load() e.g. CustomLevel level = Resources.Load<CustomLevel>("path"); You could also just try adding a public List<CustomLevel> and drag and drop them over. Not sure if that...
by mahewitt
Mon Mar 11, 2019 8:28 pm
Forum: Game Framework
Topic: How to use dynamic scenes
Replies: 2
Views: 7271

Re: How to use dynamic scenes

Glad you solved this. The [0} is just substituted for the number so if your levels were in the format level_0, level_1 then you would want to put level_{0} in the field.

Mark
by mahewitt
Mon Mar 11, 2019 8:26 pm
Forum: Game Framework
Topic: problem spawning coins
Replies: 1
Views: 6562

Re: problem spawning coins

Hi Valerie, The SpawnCoins component was only created for the demo and spawns coins +/-2 units from the XY screen bounds. You could create a copy and try customising this. As you have the Extras bundle, you could also check out the spawner component that follows with Pro Pooling. This will allow you...
by mahewitt
Thu Feb 21, 2019 10:40 am
Forum: Game Framework
Topic: Unlock dialog with ?
Replies: 1
Views: 6718

Re: Unlock dialog with ?

Hi. The themed unlock should show a spinning cube as part of the animation. It can be tricky to get this working properly though due to combining 3D content with the UI, so slight changes or omissions in the previous steps might cause problems. As you mentioned you had hte extras bundle, I would che...