Search found 24 matches

by tenfiddy
Thu Sep 19, 2019 7:59 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 6912

Re: UNLOCKING WORLDS NOT WORKING - By Stars

Before I change everything...

Are all of the changes you made for me included in this new version? Like the new ... CreateGameItemButtons.cs ?

The version that I am using works, but with some work-arounds...however, I want to use the new stuff.

I made back-ups. BTW.

Thanks
by tenfiddy
Tue Sep 17, 2019 1:14 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 6912

Re: UNLOCKING WORLDS NOT WORKING - By Stars

OK - what do I download? It looks like it was deleted.

Thank you for doing this BTW. :D
by tenfiddy
Fri Sep 13, 2019 4:04 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 6912

Re: UNLOCKING WORLDS NOT WORKING - By Stars

No. I think that a new int of "World Stars Won Total" that represents all of the stars won in the game would work. Then a conditional would be no problem. In my game, the dependency is based upon the total stars accumulated in the entire game, not just the amount won in a specific world. But I do th...
by tenfiddy
Mon Sep 09, 2019 11:15 am
Forum: Game Framework
Topic: Nesting Conditional Actions and Unlocking
Replies: 1
Views: 3106

Nesting Conditional Actions and Unlocking

Can I nest conditional actions and does the action of unlocking via a conditional action only fire once? My conditional action looks for a coin count greater than X and then activates the world. Once active does this action fire again / every time the menu is activated? I want to activate a dialog (...
by tenfiddy
Sun Sep 08, 2019 2:13 pm
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 5253

Re: Custom World Buttons - Conditions

I couldn't get the conditionals to work with the "Reference"... I can't grab the resource "value to unlock". Not sure if I need to set the conditionals to look at "from loop" or "reference"... However, manually, everything looks promising. I have the unlock value set on each of the buttons in a cond...
by tenfiddy
Sat Sep 07, 2019 6:57 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 6912

UNLOCKING WORLDS NOT WORKING - By Stars

Moved to this thread Unlocking the worlds does not work. I have tried to unlock with the UnlockWorldButton... but the dialog pops up and I would don't want that in VR, And after I unlock the level with the UnlockWorldButton it (the button) becomes inactive. Removing the scripts makes the button func...
by tenfiddy
Sat Sep 07, 2019 1:42 pm
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 5253

Re: Custom World Buttons - Conditions

http://www.duhz.com/wp-content/uploads/2019/09/Screenshot_LoopError.png I cannot get the conditional statement to work on a "from loop" when using the loop in the game item. See error in screenshot. And here is the heirarchy Am I putting something in the wrong place? http://www.duhz.com/wp-content/...
by tenfiddy
Sat Sep 07, 2019 1:37 pm
Forum: Game Framework
Topic: Worlds - Changing Level Menu in Scene
Replies: 8
Views: 5553

Re: Worlds - Changing Level Menu in Scene

Thanks - seems to work
by tenfiddy
Thu Sep 05, 2019 1:28 pm
Forum: Game Framework
Topic: Greying Out Locked Worlds - Sprite Swap
Replies: 3
Views: 4680

Re: Greying Out Locked Worlds - Sprite Swap

The conditional action with 0 set as the Number does not work. If I set it to the actual world numbers it does work. But, I am unable to loop thru each worlds number to create a different world number for the corresponding button. Is there a {0} function or something? The Number "box" will only allo...
by tenfiddy
Thu Sep 05, 2019 11:02 am
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 5253

Custom World Buttons - Conditions

I want to be able to have more information appear on the world buttons, but I can't seem to get the information to populate by making changes to the prefab. The CreateWorldButton script seems to be assigning the World/Scene to load. And I want to assign that myself. If I want to be able to identify ...