Search found 25 matches

by tenfiddy
Mon Apr 27, 2020 4:17 pm
Forum: Game Framework
Topic: Repeating World Localisation and Level Images
Replies: 0
Views: 6809

Repeating World Localisation and Level Images

My game has 10 Worlds. Each world has 12 levels. Each level is named Day One, Day Two, Day Three, etc. and uses an image of the same number. I know that I can just copy the images 10 times each and Add more names to the Localisation, but it seems like a resource waste. Question: Is there a way to po...
by tenfiddy
Thu Sep 19, 2019 7:59 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 14013

Re: UNLOCKING WORLDS NOT WORKING - By Stars

Before I change everything...

Are all of the changes you made for me included in this new version? Like the new ... CreateGameItemButtons.cs ?

The version that I am using works, but with some work-arounds...however, I want to use the new stuff.

I made back-ups. BTW.

Thanks
by tenfiddy
Tue Sep 17, 2019 1:14 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 14013

Re: UNLOCKING WORLDS NOT WORKING - By Stars

OK - what do I download? It looks like it was deleted.

Thank you for doing this BTW. :D
by tenfiddy
Fri Sep 13, 2019 4:04 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 14013

Re: UNLOCKING WORLDS NOT WORKING - By Stars

No. I think that a new int of "World Stars Won Total" that represents all of the stars won in the game would work. Then a conditional would be no problem. In my game, the dependency is based upon the total stars accumulated in the entire game, not just the amount won in a specific world. But I do th...
by tenfiddy
Mon Sep 09, 2019 11:15 am
Forum: Game Framework
Topic: Nesting Conditional Actions and Unlocking
Replies: 1
Views: 7328

Nesting Conditional Actions and Unlocking

Can I nest conditional actions and does the action of unlocking via a conditional action only fire once? My conditional action looks for a coin count greater than X and then activates the world. Once active does this action fire again / every time the menu is activated? I want to activate a dialog (...
by tenfiddy
Sun Sep 08, 2019 2:13 pm
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 11509

Re: Custom World Buttons - Conditions

I couldn't get the conditionals to work with the "Reference"... I can't grab the resource "value to unlock". Not sure if I need to set the conditionals to look at "from loop" or "reference"... However, manually, everything looks promising. I have the unlock value set on each of the buttons in a cond...
by tenfiddy
Sat Sep 07, 2019 6:57 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 14013

UNLOCKING WORLDS NOT WORKING - By Stars

Moved to this thread Unlocking the worlds does not work. I have tried to unlock with the UnlockWorldButton... but the dialog pops up and I would don't want that in VR, And after I unlock the level with the UnlockWorldButton it (the button) becomes inactive. Removing the scripts makes the button func...
by tenfiddy
Sat Sep 07, 2019 1:42 pm
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 11509

Re: Custom World Buttons - Conditions

http://www.duhz.com/wp-content/uploads/2019/09/Screenshot_LoopError.png I cannot get the conditional statement to work on a "from loop" when using the loop in the game item. See error in screenshot. And here is the heirarchy Am I putting something in the wrong place? http://www.duhz.com/wp-content/...
by tenfiddy
Sat Sep 07, 2019 1:37 pm
Forum: Game Framework
Topic: Worlds - Changing Level Menu in Scene
Replies: 8
Views: 11817

Re: Worlds - Changing Level Menu in Scene

Thanks - seems to work
by tenfiddy
Thu Sep 05, 2019 1:28 pm
Forum: Game Framework
Topic: Greying Out Locked Worlds - Sprite Swap
Replies: 3
Views: 9789

Re: Greying Out Locked Worlds - Sprite Swap

The conditional action with 0 set as the Number does not work. If I set it to the actual world numbers it does work. But, I am unable to loop thru each worlds number to create a different world number for the corresponding button. Is there a {0} function or something? The Number "box" will only allo...