Search found 4 matches

by martiallaw
Fri Aug 03, 2018 7:42 am
Forum: Pro Pooling
Topic: Change Seconds -Spawner (Script)
Replies: 5
Views: 15996

Re: Change Seconds -Spawner (Script)

Hi,
It works for me like this:
sp.SpawnOverTime.SpawnInterval = 0.5f;
sp.SpawnOverTime.UpdateCachedValues();

rewards
by martiallaw
Wed Jun 27, 2018 7:00 pm
Forum: Pro Pooling
Topic: Change Seconds -Spawner (Script)
Replies: 5
Views: 15996

Re: Change Seconds -Spawner (Script)

Hi,
How could I implement it in my current code?
Regards
by martiallaw
Thu Jun 21, 2018 3:58 pm
Forum: Pro Pooling
Topic: Change Seconds -Spawner (Script)
Replies: 5
Views: 15996

Change Seconds -Spawner (Script)

Hello, I need to change the seconds because I'm using a powerup via script. propooling.gif This script is from another power up that stopped the spawer with a coroutine using System.Collections; using System.Collections.Generic; using UnityEngine; using ProPooling; using ProPooling.Components; // us...
by martiallaw
Mon May 21, 2018 8:51 am
Forum: Game Framework
Topic: _Demo Error
Replies: 1
Views: 4258

_Demo Error

Hello, It is impossible for me to run the demo because of this error, I have the integrations activated and the propooling I am already using it in my project without any problem, what can happen? NullReferenceException: Object reference not set to an instance of an object ProPooling.Pool.Initialise...