Search found 2 matches

by nerd114
Wed Apr 11, 2018 1:07 am
Forum: Pro Pooling
Topic: Spawner script bug? (v3.0 release)
Replies: 2
Views: 2375

Re: Spawner script bug? (v3.0 release)

Hi Mark,

Thanks Mark for the quick response.

I'll try to put the spawner start call further down the execution path.

Will let you know if I encounter any more quirky stuffs.

Thanks for the support and the cool Unity assets! :D

Cheers!
by nerd114
Tue Apr 10, 2018 2:35 am
Forum: Pro Pooling
Topic: Spawner script bug? (v3.0 release)
Replies: 2
Views: 2375

Spawner script bug? (v3.0 release)

Hi Mark, I downloaded (and imported) the v3.0 release of Pro Pooling and just encounter a bug when scripting with the Spawner. Here's a snippet of my Spawner script on my Start event. public class UvzGamePlay : Singleton<UvzGamePlay> { public GameObject gamePlane; Spawner spawner; // Replace Awake()...