Search found 30 matches

by Fabb
Tue Mar 26, 2019 7:03 pm
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 1768

Re: How to acces to a data list in a custom editor from a editorwindow

Hi Mark, I finally understood how it works, i saw a unity video on editor. I put the correct pattern and it perfectly works. I try to enhance the customeleveleditor with a graphic level editor to put different gameobject type on the screen. I'm working too on sequencial level editor (with task & nod...
by Fabb
Fri Mar 22, 2019 6:42 pm
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 1768

Re: How to acces to a data list in a custom editor from a editorwindow

Hi Mark,

Do you know the method which permit to record level_x modification ?

saveprefs method is not the good one and i dont find any save method like the ctrl+s key.

Thanks ;)
Fabb
by Fabb
Sun Mar 17, 2019 10:14 am
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 1768

Re: How to acces to a data list in a custom editor from a editorwindow

Hi, I have a solution. Store a list object in a level_x file works and i can access it from another class using the instance. My trouble was you can add an element with .add method, you must use insert method, after all list class variable element are stored. (refCustomLevelEditor.serializedObject.t...
by Fabb
Sat Mar 16, 2019 10:11 am
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 1768

Re: How to acces to a data list in a custom editor from a editorwindow

Hi Mark, Thanks for your response. I want to add a List<Object> in the CustomLevel and save data in the Level_x.asset. [Serializable] public class Tile : ScriptableObject { [SerializeField] public Rect rect; [SerializeField] public string title; [SerializeField] public bool isDragged; [SerializeFiel...
by Fabb
Fri Mar 08, 2019 7:08 pm
Forum: Game Framework
Topic: How to acces to a data list in a custom editor from a editorwindow
Replies: 8
Views: 1768

How to acces to a data list in a custom editor from a editorwindow

Hello Mark, I customize in the Editor a level editor for my game, i can serialize all my level data parameters in the level_x file. I'd like to add an EditorWindow which permit drawing elements, and store in a list in my serialize file below. I don't know how to link my CustomLevel class (my editor ...
by Fabb
Mon May 07, 2018 9:47 am
Forum: Game Framework
Topic: CustomLevels how?
Replies: 8
Views: 3979

Re: CustomLevels how?

Hi Dlite,

Perfect ... i was lost with accessibility, it's so simple ... :(

Thanks.
Fabb
by Fabb
Sat May 05, 2018 2:15 pm
Forum: Game Framework
Topic: CustomLevels how?
Replies: 8
Views: 3979

Re: CustomLevels how?

Hi, I try to draw a specific design in the editor to manage my variables or array graphically. How override the OnInspectorGUI method ? Is it necessary a new class with a specific name like CustomeLevelEditor ? I found a possible solution (with different tests), but i'm not sure it's a good integrat...
by Fabb
Fri May 04, 2018 7:12 am
Forum: Game Framework
Topic: CustomLevels how?
Replies: 8
Views: 3979

Re: CustomLevels how?

Hi,

Thanks for your responses, it's ok for me and full integrated in this top framework ;)

Fabb
by Fabb
Thu May 03, 2018 4:34 pm
Forum: Game Framework
Topic: CustomLevels how?
Replies: 8
Views: 3979

Re: CustomLevels how?

Hi,

Can you explain me ?
I'm so interested about this to enhance my levels ;)

Thanks.
Fabb
by Fabb
Wed Dec 20, 2017 10:38 pm
Forum: Game Framework
Topic: New Experimental variables feature
Replies: 13
Views: 8719

Re: New Experimental variables feature

Thanks Mark for your test. I have done your test, it works on PC and IOS well, it's a good thing. I have modified my program, added the same text info on Title screen. I have the same issue now in Unity. I did modify the prefab to be sure that is the same everywhere, now it work on pc. It works well...