Search found 273 matches

by mahewitt
Thu Sep 19, 2019 1:30 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 2140

Re: UNLOCKING WORLDS NOT WORKING - By Stars

Just the branch taht was deleted. If you aren't used to using git then go to https://github.com/FlipWebApps/GameFramework and click the Clone or Download button to get a zip file. You then want to ovewrite the FlipWebApps/GameFramework scripts folder with the one in the zip (again take a backup copy...
by mahewitt
Mon Sep 16, 2019 6:15 pm
Forum: Game Framework
Topic: Score & Coins & Lives
Replies: 6
Views: 1589

Re: Score & Coins & Lives

Hi, This is on my backlog, but unfortunately not a priority at the moment as there are some other bits that I am working on first. It shouldn't be too difficult to add in support for individual games, but you will need to do a bit of coding. Somewhere like the GameOver class or other periodic saving...
by mahewitt
Mon Sep 16, 2019 6:11 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 2140

Re: UNLOCKING WORLDS NOT WORKING - By Stars

I added this in. New counters for World Stars, Total Stars and conditions:

https://github.com/FlipWebApps/GameFramework/pull/35
by mahewitt
Wed Sep 11, 2019 6:57 pm
Forum: Game Framework
Topic: Nesting Conditional Actions and Unlocking
Replies: 1
Views: 880

Re: Nesting Conditional Actions and Unlocking

Hi, When the conditions are evaluated depends a bit from condition to condition, but most only aim on events when conditions changed so *should* only run once. It should also be possible to nest them. Sprites can come from the resource (GameItem) files. Check out the Set Sprite Renderer To World Spr...
by mahewitt
Wed Sep 11, 2019 6:47 pm
Forum: Game Framework
Topic: UNLOCKING WORLDS NOT WORKING - By Stars
Replies: 6
Views: 2140

Re: UNLOCKING WORLDS NOT WORKING - By Stars

From what you need, do you think it would be enough with a new condition that compares against "World Stars Won" for this within the Conditional Action component?
by mahewitt
Sun Sep 08, 2019 8:16 am
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 1501

Re: Custom World Buttons - Conditions

Did a further test on this. The code change doesn't seem to pick up all cases, but teh second 'Reference' instead of 'FromLoop' mode seemed to fare better..
by mahewitt
Sun Sep 08, 2019 8:05 am
Forum: Game Framework
Topic: Custom World Buttons - Conditions
Replies: 5
Views: 1501

Re: Custom World Buttons - Conditions

Can you try with the update in this file: https://github.com/FlipWebApps/GameFramework/blob/7e9ca8ec29ee751758ce598c12e940271fdb3c2f/Scripts/GameStructure/GameItems/ObjectModel/GameItemContext.cs My suspicion is that the component is trying to access this in Update or something but the 'FromLoop' re...
by mahewitt
Sun Sep 08, 2019 7:11 am
Forum: Game Framework
Topic: Score & Coins & Lives
Replies: 6
Views: 1589

Re: Score & Coins & Lives

Yes - it would be the same values.
by mahewitt
Sat Sep 07, 2019 7:32 am
Forum: Game Framework
Topic: Greying Out Locked Worlds - Sprite Swap
Replies: 3
Views: 1432

Re: Greying Out Locked Worlds - Sprite Swap

If you are manually creating the buttons then you should be able to just set the desired number. If they are being created automatically using a CreateWorldButtons then you should be able to use the FromLoop option for the Game Item Context