Game Framework
GameFramework.GameStructure.Game.Messages.GameUnlockedMessage Class Reference

A message that is generated when a the game unlocked state is changed. More...

Inheritance diagram for GameFramework.GameStructure.Game.Messages.GameUnlockedMessage:

Public Member Functions

 GameUnlockedMessage (bool isUnlocked)
override string ToString ()
 Return a representation of the message More...
- Public Member Functions inherited from GameFramework.Messaging.BaseMessage
 BaseMessage ()
void DontShowInEditorLog ()
 Hide this message so that it isn't displayed in the editor logs. (Editor only method) More...

Public Attributes

readonly bool IsUnlocked
- Public Attributes inherited from GameFramework.Messaging.BaseMessage
string Name
SendModeType SendMode
bool DontShowInEditorLogInternal

Additional Inherited Members

- Public Types inherited from GameFramework.Messaging.BaseMessage
enum  SendModeType { SendModeType.SendToAll, SendModeType.SendToFirst }

Detailed Description

A message that is generated when a the game unlocked state is changed.

Constructor & Destructor Documentation

GameFramework.GameStructure.Game.Messages.GameUnlockedMessage.GameUnlockedMessage ( bool  isUnlocked)

Member Function Documentation

override string GameFramework.GameStructure.Game.Messages.GameUnlockedMessage.ToString ( )

Return a representation of the message


Member Data Documentation

readonly bool GameFramework.GameStructure.Game.Messages.GameUnlockedMessage.IsUnlocked

The documentation for this class was generated from the following file: