Game Framework
GameFramework.Facebook.Messages.FacebookHideUnityMessage Class Reference

Generated when Facebook focus changes has completed More...

Inheritance diagram for GameFramework.Facebook.Messages.FacebookHideUnityMessage:
GameFramework.Messaging.BaseMessage

Public Member Functions

 FacebookHideUnityMessage (bool isUnityShown)
 
override string ToString ()
 Return a representation of the message More...
 
- Public Member Functions inherited from GameFramework.Messaging.BaseMessage
 BaseMessage ()
 
void DontShowInEditorLog ()
 Hide this message so that it isn't displayed in the editor logs. (Editor only method) More...
 

Public Attributes

readonly bool IsUnityShown
 The login result More...
 
- Public Attributes inherited from GameFramework.Messaging.BaseMessage
string Name
 
SendModeType SendMode
 
bool DontShowInEditorLogInternal
 

Additional Inherited Members

- Public Types inherited from GameFramework.Messaging.BaseMessage
enum  SendModeType { SendModeType.SendToAll, SendModeType.SendToFirst }
 

Detailed Description

Generated when Facebook focus changes has completed

Constructor & Destructor Documentation

GameFramework.Facebook.Messages.FacebookHideUnityMessage.FacebookHideUnityMessage ( bool  isUnityShown)

Member Function Documentation

override string GameFramework.Facebook.Messages.FacebookHideUnityMessage.ToString ( )

Return a representation of the message

Returns

Member Data Documentation

readonly bool GameFramework.Facebook.Messages.FacebookHideUnityMessage.IsUnityShown

The login result


The documentation for this class was generated from the following file: