Game Framework
GameFramework.Billing.Messages.WorldPurchasedMessage Class Reference

A message that is generated when a world is purchased. More...

Inheritance diagram for GameFramework.Billing.Messages.WorldPurchasedMessage:
GameFramework.Messaging.BaseMessage

Public Member Functions

 WorldPurchasedMessage (int worldNumber)
 
override string ToString ()
 Return a representation of the message More...
 
- Public Member Functions inherited from GameFramework.Messaging.BaseMessage
 BaseMessage ()
 
void DontShowInEditorLog ()
 Hide this message so that it isn't displayed in the editor logs. (Editor only method) More...
 

Public Attributes

readonly int WorldNumber
 The number of the world that was purchased More...
 
- Public Attributes inherited from GameFramework.Messaging.BaseMessage
string Name
 
SendModeType SendMode
 
bool DontShowInEditorLogInternal
 

Additional Inherited Members

- Public Types inherited from GameFramework.Messaging.BaseMessage
enum  SendModeType { SendModeType.SendToAll, SendModeType.SendToFirst }
 

Detailed Description

A message that is generated when a world is purchased.

Constructor & Destructor Documentation

GameFramework.Billing.Messages.WorldPurchasedMessage.WorldPurchasedMessage ( int  worldNumber)

Member Function Documentation

override string GameFramework.Billing.Messages.WorldPurchasedMessage.ToString ( )

Return a representation of the message

Returns

Member Data Documentation

readonly int GameFramework.Billing.Messages.WorldPurchasedMessage.WorldNumber

The number of the world that was purchased


The documentation for this class was generated from the following file: