Game Framework
GameFramework.Billing.Messages.ItemPurchasedMessage Class Reference

A generic message that is generated when any item is purchased. More...

Inheritance diagram for GameFramework.Billing.Messages.ItemPurchasedMessage:
GameFramework.Messaging.BaseMessage

Public Member Functions

 ItemPurchasedMessage (string productId)
 
override string ToString ()
 Return a representation of the message More...
 
- Public Member Functions inherited from GameFramework.Messaging.BaseMessage
 BaseMessage ()
 
void DontShowInEditorLog ()
 Hide this message so that it isn't displayed in the editor logs. (Editor only method) More...
 

Public Attributes

readonly string ProductID
 The Product Id that was purchased More...
 
- Public Attributes inherited from GameFramework.Messaging.BaseMessage
string Name
 
SendModeType SendMode
 
bool DontShowInEditorLogInternal
 

Additional Inherited Members

- Public Types inherited from GameFramework.Messaging.BaseMessage
enum  SendModeType { SendModeType.SendToAll, SendModeType.SendToFirst }
 

Detailed Description

A generic message that is generated when any item is purchased.

FOr certain key items there are more specific messages that you can also listen for instead.

Constructor & Destructor Documentation

GameFramework.Billing.Messages.ItemPurchasedMessage.ItemPurchasedMessage ( string  productId)

Member Function Documentation

override string GameFramework.Billing.Messages.ItemPurchasedMessage.ToString ( )

Return a representation of the message

Returns

Member Data Documentation

readonly string GameFramework.Billing.Messages.ItemPurchasedMessage.ProductID

The Product Id that was purchased


The documentation for this class was generated from the following file: