Back HomeBack Home
  • Apps
  • Games
  • Unity Assets
  • Blog
  • Support Forum
  • Contact
  • About
Home » 2016 » January » 28

Search

Pages

  • About
  • Apps
    • Nei til mer bompenger
    • The Hundvåg Trolls
  • Games
    • A Bird Called Mike
    • Air Hockey Dreams
    • Flying Underwear
    • Space Minesweeper
  • Unity Assets
    • Beautiful Transitions
    • Game Framework
    • Prefs Editor (Secured)
    • Pro Pooling
      • Pro Pooling Tutorial – Pooling, Spawning and Despawning
  • Penny Pixel Platformer – Part 1 – Winning and Losing
  • Penny Pixel Platformer – Part 2 – Localised Text
  • Penny Pixel Platformer – Part 3 – Improving The Game

Recent Posts

  • Getting Started With Game Framework for Unity – Part 9 – A Better Game
  • Getting Started With Game Framework for Unity – Part 8 – Messaging Essentials
  • Getting Started With Game Framework for Unity – Part 7 – GameItems, Lives, Health and Stars
  • Getting Started With Game Framework for Unity – Part 6 – Worlds and Resources
  • Game Framework (Advanced) – Extending Levels

Categories

  • Game Framework
  • Games
  • Learn
  • Uncategorized
  • Unity

Daily Archives: January 28, 2016


Dialogs and popups are one of the key elements of any menu system and in Game Framework they are based upon the new Unity UI system. In this tutorial we will first look at some of the options available for displaying dialogs and the different basic dialog types. Skill level: Intermediate […]

Dialogs, Popups and all that..

28 Jan, 2016  in Game Framework by admin


  • Privacy Policy
  • Contact
  • About

· © 2021 Flip Web Apps · Powered by · Designed with the Customizr theme ·